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View Full Version : GUYS SOME HELP here PLEAS god bless you all



salah.rahal
04-09-2012, 03:43 PM
hey guys
i was looking for a long time to find a web like .... its full with dj's yayy
i was hoping from someone here to make me three or four sound tracks for my game
and some sound effects two .. i guess it wont be hard to do them
so anybody pleas pleas pleas help me
to make my dream come true and i play with my one games
and god bless you all

DJNR
04-09-2012, 03:47 PM
You should post this in the production forum.

ampnation
04-09-2012, 03:49 PM
http://www.eejournal.com/index.php/download_file/view_inline/1920/

DJNR
04-09-2012, 03:49 PM
http://www.eejournal.com/index.php/download_file/view_inline/1920/

That would be really cool...

salah.rahal
04-09-2012, 03:54 PM
okai sorry for that guys i am new here
tkxxx

salah.rahal
04-09-2012, 03:57 PM
so anyone ,,,,,,,,,

drop1
04-09-2012, 04:22 PM
But it makes me wonder what the g's would be at a speed fast enough to make the loop in something weighing a few thousand pounds. I have a feeling stock shocks wouldn't do the job.

ampnation
04-09-2012, 04:26 PM
All you need is a ski slope style ramp 20 stories high leading to it. hehe. That'd be about the equivalent of what we did with Hot Wheels back when I was 7.

thehadgi
04-09-2012, 04:29 PM
nitrous :school:

drop1
04-09-2012, 04:59 PM
Hot Wheels travel between 200/600 mph scale to make the loops. just sayin. Now try to imagine making that tight of a loop at say, 400mph. I'm pictuing a big pretty ball of flames.

DJNR
04-09-2012, 05:08 PM
Physics!

ampnation
04-09-2012, 05:19 PM
Hot Wheels travel between 200/600 mph scale to make the loops. just sayin. Now try to imagine making that tight of a loop at say, 400mph. I'm pictuing a big pretty ball of flames.


I didn't know that but it makes sense. Absolutely not with stock shocks. A good motorcycle could do it, but not with that particular loop so much... it'd have to be much shorter. You've seen the motorcyles driving inside small metal mesh balls, right?


http://youtu.be/3PdXwX9yydk

Sween
04-09-2012, 05:40 PM
In order to stick naturally to the loop you'd have to pull 2 G's at the top... 1 G to counteract normal gravity and the other G to provide ample friction to keep the wheels sticking.

If G is your downward acceleration from gravity, than F=m2G needs to be the upward centrifugal force.

The centrifugal formula is a=v(^2)/r... so 2G=v(^2)/r do some algebra and we get (sq root of (2Gr))=v with v being the velocity.

If someone tells me the radius of the loop we can keep going here...

DJNR
04-09-2012, 05:42 PM
I've seen the motorcycles in a ball before!

xyloft
04-09-2012, 07:56 PM
i've heard that indie cars have enough downward force that once they are at speed, they can drive upside down.

no, i do not have any math or even websites to support my claim.

to the OP: if you're looking for tracks for a video game, you should take a listen to some of the producers who post their work in here, and maybe message them directly.

drop1
04-09-2012, 07:58 PM
If someone tells me the radius of the loop we can keep going here...


I eyeball about 15', but it would probably have to be more like 20' to keep a stock cars bumper from ramming into the ramp.
And since I'm the one pulling numbers out of my ass , my truck weighs 8100lbs without the mud I believe.

Sween
04-09-2012, 09:19 PM
I eyeball about 15', but it would probably have to be more like 20' to keep a stock cars bumper from ramming into the ramp.
And since I'm the one pulling numbers out of my ass , my truck weighs 8100lbs without the mud I believe.

Believe it or not the weight of the vehicle is irrelevant. (Because the mass is evenly contributing to the acceleration of gravity AND centrifugal force... m cancels itself out of the equation)

sq rt of (2*32.2 ft/sec*20ft) = 35.89 ft/sec = about 25 miles per hour. Sounds low? Not really, 20' is really tight for a car. 40' radius would need 35 mph. Roller coasters often enter a loop at speeds around 50 or 60 mph but slow down to around 35 mph at the top of the loop.

drop1
04-09-2012, 11:06 PM
Believe it or not the weight of the vehicle is irrelevant. (Because the mass is evenly contributing to the acceleration of gravity AND centrifugal force... m cancels itself out of the equation)

sq rt of (2*32.2 ft/sec*20ft) = 35.89 ft/sec = about 25 miles per hour. Sounds low? Not really, 20' is really tight for a car. 40' radius would need 35 mph. Roller coasters often enter a loop at speeds around 50 or 60 mph but slow down to around 35 mph at the top of the loop.


Nerd. :P

Manu
04-10-2012, 12:59 AM
http://www.youtube.com/watch?v=EsSsISnmLQc&feature=related



i guess it wont be hard to do them


Correct. The higher I get paid the easier it is.

markos
04-10-2012, 01:34 AM
i can't wait......speeeeeeeeeeeeeeeeeeedd

ampnation
04-10-2012, 02:55 AM
http://youtu.be/wiZoVAZGgsw

It seems to do the loop, you need to be going an INCREDIBLE 36 miles per hour and get this... NOT faster.
Reason being, at 36 mph you pull 6 G's and much faster and the g-force would knock you unconcious.

Sween
04-10-2012, 07:22 AM
Nerd. :P

Thanks. The engineering degree didn't earn itself...

Celestial
04-11-2012, 03:47 PM
hey guys
i was looking for a long time to find a web like .... its full with dj's yayy
i was hoping from someone here to make me three or four sound tracks for my game
and some sound effects two .. i guess it wont be hard to do them
so anybody pleas pleas pleas help me
to make my dream come true and i play with my one games
and god bless you all

are you designing a game or something?

longducdong
04-11-2012, 05:10 PM
are you designing a game or something?

way to kill a great thread

Celestial
04-12-2012, 01:19 PM
way to kill a great thread

didn't bother to read the whole thing, sum it for me, or say it's actually worth reading and I'll scan through it :P